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AboutWindow
- Class in
org.mars_sim.msp.ui.standard.tool.about
The AboutWindow is a tool window that displays credits for the Mars Simulation Project.
AboutWindow(MainDesktopPane)
- Constructor for class org.mars_sim.msp.ui.standard.tool.about.
AboutWindow
Constructs a TableWindow object
ACADEMIC_APTITUDE
- Static variable in class org.mars_sim.msp.simulation.person.
NaturalAttributeManager
accident()
- Method in class org.mars_sim.msp.simulation.malfunction.
MalfunctionManager
Called when the unit has an accident.
ACCIDENT_STRESS
- Static variable in class org.mars_sim.msp.simulation.person.
PhysicalCondition
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.
MainWindowMenu
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.about.
AboutWindow
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.guide.
GuideWindow
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.map.
USGSMarsMap
Invoked when an action occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
EventFilter
React to action event.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.navigator.
NavigatorWindow
ActionListener method overridden
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.
ToolToolBar
ActionListener method overriden
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.unit_window.
LocationTabPanel
Action event occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.unit_window.person.
ActivityTabPanel
Action event occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.unit_window.person.
DeathTabPanel
Action event occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.unit_window.structure.
AssociatedPeopleTabPanel
Action event occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.unit_window.structure.
BuildingsTabPanel
Action event occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.unit_window.structure.
PopulationTabPanel
Action event occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.unit_window.vehicle.
CrewTabPanel
Action event occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.unit_window.vehicle.
NavigationTabPanel
Action event occurs.
actionPerformed(ActionEvent)
- Method in class org.mars_sim.msp.ui.standard.
UnitToolBar
ActionListener method overriden
activateAirlock()
- Method in class org.mars_sim.msp.simulation.
Airlock
Activates the airlock if it is not already activated.
activeTimePassing(double)
- Method in class org.mars_sim.msp.simulation.malfunction.
MalfunctionManager
Time passing while the unit is being actively used.
ActivityTabPanel
- Class in
org.mars_sim.msp.ui.standard.unit_window.person
The ActivityTabPanel is a tab panel for a person's current activities.
ActivityTabPanel(Unit, MainDesktopPane)
- Constructor for class org.mars_sim.msp.ui.standard.unit_window.person.
ActivityTabPanel
Constructor
ADD_ASSOCIATED_PERSON_EVENT
- Static variable in class org.mars_sim.msp.simulation.structure.
Settlement
ADD_BUILDING_EVENT
- Static variable in class org.mars_sim.msp.simulation.structure.building.
BuildingManager
ADD_MEMBER_EVENT
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
Mission
ADD_UNIT
- Static variable in class org.mars_sim.msp.simulation.
UnitManagerEvent
addActivationTime(double)
- Method in class org.mars_sim.msp.simulation.
Airlock
Activate the airlock for a period of time.
addAll(Collection<Unit>)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
UnitTableModel
Adds a collection of units to the model.
addAmountResourcePhaseCapacity(Phase, double)
- Method in class org.mars_sim.msp.simulation.
Inventory
Adds capacity for a resource phase.
addAmountResourcePhaseCapacity(Phase, double)
- Method in class org.mars_sim.msp.simulation.resource.
AmountResourceStorage
Adds capacity for a resource phase.
addAmountResourceTypeCapacity(AmountResource, double)
- Method in class org.mars_sim.msp.simulation.
Inventory
Adds capacity for a resource type.
addAmountResourceTypeCapacity(AmountResource, double)
- Method in class org.mars_sim.msp.simulation.resource.
AmountResourceStorage
Adds capacity for a resource type.
addBuilding(Building)
- Method in class org.mars_sim.msp.simulation.structure.building.
BuildingManager
Adds a new building to the settlement.
addBuilding(String)
- Method in class org.mars_sim.msp.simulation.structure.building.
BuildingManager
Adds a building of a specific building type to the settlement.
addClockListener(ClockListener)
- Method in class org.mars_sim.msp.simulation.time.
MasterClock
Adds a clock listener
addDistanceLastMaintenance(double)
- Method in class org.mars_sim.msp.simulation.vehicle.
Vehicle
Adds a distance (in km.) to the vehicle's distance since last maintenance.
addEmergencyWorkTime(double)
- Method in class org.mars_sim.msp.simulation.malfunction.
Malfunction
Adds emergency work time to the malfunction.
addEVAWorkTime(double)
- Method in class org.mars_sim.msp.simulation.malfunction.
Malfunction
Adds EVA work time to the malfunction.
addExerciser()
- Method in class org.mars_sim.msp.simulation.structure.building.function.
Exercise
Adds a person to the exercise facility.
addExperience(String, double)
- Method in class org.mars_sim.msp.simulation.person.ai.
SkillManager
Adds given experience points to a named skill if it exists in the SkillManager.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
CollectMinedMinerals
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
CollectResources
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
CookMeal
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
DriveGroundVehicle
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
EnterAirlock
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
ExitAirlock
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
ExploreSite
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
LoadVehicle
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
MaintainGroundVehicleEVA
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
MaintainGroundVehicleGarage
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
Maintenance
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
MaintenanceEVA
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
ManufactureGood
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
MedicalAssistance
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
MineSite
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
NegotiateTrade
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
RepairEmergencyMalfunction
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
RepairEVAMalfunction
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
RepairMalfunction
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
ResearchScience
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
Task
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
Teach
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
TendGreenhouse
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
ToggleResourceProcess
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
UnloadVehicle
Adds experience to the person's skills used in this task.
addExperience(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
Workout
Adds experience to the person's skills used in this task.
addExploredLocation(Coordinates, Map<String, Double>, Settlement)
- Method in class org.mars_sim.msp.simulation.mars.
SurfaceFeatures
Adds an explored location.
addGeneralCapacity(double)
- Method in class org.mars_sim.msp.simulation.
Inventory
Adds a capacity to general capacity.
addHarvest(double)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
Farming
Adds harvested food to the farm.
addInitialSettler(Person, Settlement)
- Method in class org.mars_sim.msp.simulation.person.ai.social.
RelationshipManager
Adds an innitial settler who will have an existing relationship with all the other inhabitants if his/her settlement.
addListener(HistoricalEventListener)
- Method in class org.mars_sim.msp.simulation.events.
HistoricalEventManager
Add a historical event listener
addListener(MissionManagerListener)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
MissionManager
Add a listener
addListener(CreditListener)
- Method in class org.mars_sim.msp.simulation.structure.goods.
CreditManager
Add a listener
addMaintenanceWorkTime(double)
- Method in class org.mars_sim.msp.simulation.malfunction.
MalfunctionManager
Add work time to maintenance.
addMapLayer(MapLayer)
- Method in class org.mars_sim.msp.ui.standard.tool.map.
MapPanel
Adds a new map layer
addMaxInputResourceRate(AmountResource, double, boolean)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
ResourceProcess
Adds a maximum input resource rate if it doesn't already exist.
addMaxOutputResourceRate(AmountResource, double, boolean)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
ResourceProcess
Adds a maximum output resource rate if it doesn't already exist.
addMedicalComplaint(Complaint)
- Method in class org.mars_sim.msp.simulation.person.
PhysicalCondition
Adds a new medical complaint to the person.
addMission(Mission)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
MissionManager
Adds a new mission to the mission list.
addMission(Mission)
- Method in interface org.mars_sim.msp.simulation.person.ai.mission.
MissionManagerListener
Adds a new mission.
addMission(Mission)
- Method in class org.mars_sim.msp.ui.standard.tool.mission.
MissionListModel
Adds a mission to this list.
addMission(Mission)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
MissionTableModel
Adds a new mission.
addMissionListener(MissionListener)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
Mission
Adds a listener
addModel(UnitTableModel)
- Method in class org.mars_sim.msp.ui.standard.
MainDesktopPane
Displays a new Unit model in the monitor window
addNavpoint(NavPoint)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
TravelMission
Adds a navpoint to the mission.
addNavpointPosition(IntPoint)
- Method in class org.mars_sim.msp.ui.standard.tool.map.
NavpointEditLayer
Add a new navpoint position.
addNewImmigrant(Person, Collection<Person>)
- Method in class org.mars_sim.msp.simulation.person.ai.social.
RelationshipManager
Adds a new resupply immigrant who will have an existing relationship with the other immigrants in his/her group.
addNewSkill(Skill)
- Method in class org.mars_sim.msp.simulation.person.ai.
SkillManager
Adds a new skill to the SkillManager and indexes it under its name.
addPerson(Person)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
Mission
Adds a person to the mission.
addPerson(Person)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
LifeSupport
Adds a person to the building.
addPersonToBuilding(Person, Building)
- Static method in class org.mars_sim.msp.simulation.structure.building.
BuildingManager
Adds the person to the building if possible.
addPhase(String)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
Mission
Adds a phase to the mission's collection of phases.
addPhase(String)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
Task
Adds a phase to the task's collection of phases.
addProcess(ManufactureProcess)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
Manufacture
Adds a new manufacturing process to the building.
addProcessTime(double)
- Method in class org.mars_sim.msp.simulation.manufacture.
ManufactureProcess
Adds process time to the process.
addRelationship(Person, Person, String)
- Method in class org.mars_sim.msp.simulation.person.ai.social.
RelationshipManager
Adds a new relationship between two people.
addResearcher()
- Method in interface org.mars_sim.msp.simulation.
Lab
Adds a researcher to the laboratory.
addResearcher()
- Method in class org.mars_sim.msp.simulation.structure.building.function.
Research
Adds a researcher to the laboratory.
addResearcher()
- Method in class org.mars_sim.msp.simulation.vehicle.
MobileLaboratory
Adds a researcher to the laboratory.
addScopeString(String)
- Method in class org.mars_sim.msp.simulation.malfunction.
MalfunctionManager
Add a unit scope string to the manager.
addSleeper()
- Method in class org.mars_sim.msp.simulation.structure.building.function.
LivingAccommodations
Adds a sleeper to a bed.
addTabPanel(TabPanel)
- Method in class org.mars_sim.msp.ui.standard.unit_window.
UnitWindow
Adds a tab panel to the center panel.
addTask(Task)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
TaskManager
Adds a task to the stack of tasks.
addTime(double)
- Method in class org.mars_sim.msp.simulation.mars.
OrbitInfo
Adds time to the orbit
addTime(double)
- Method in class org.mars_sim.msp.simulation.time.
EarthClock
Adds time to the calendar
addTime(double)
- Method in class org.mars_sim.msp.simulation.time.
MarsClock
Adds time to the calendar
addTime(long)
- Method in class org.mars_sim.msp.simulation.time.
UpTimer
This method adds a period of time to the running time of the simulation.
addToggleWorkTime(double)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
ResourceProcess
Adds work time to toggling the process on or off.
addToRandomBuilding(Person, Settlement)
- Static method in class org.mars_sim.msp.simulation.structure.building.
BuildingManager
Adds a person to a random inhabitable building within a settlement.
addToRandomBuilding(GroundVehicle, Settlement)
- Static method in class org.mars_sim.msp.simulation.structure.building.
BuildingManager
Adds a ground vehicle to a random ground vehicle maintenance building within a settlement.
addTotalDistanceTraveled(double)
- Method in class org.mars_sim.msp.simulation.vehicle.
Vehicle
Adds a distance (in km.) to the vehicle's total distance traveled
addToTrail(Coordinates)
- Method in class org.mars_sim.msp.simulation.vehicle.
Vehicle
Adds a location to the vehicle's trail if appropriate.
addUnit(Unit)
- Method in class org.mars_sim.msp.simulation.
UnitManager
Adds a unit to the unit manager if it doesn't already have it.
addUnit(Unit)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
SettlementTableModel
Add a unit to the model.
addUnit(Unit)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
UnitTableModel
Add a unit to the model.
addUnit(Unit)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
VehicleTableModel
Add a unit to the model.
addUnitListener(UnitListener)
- Method in class org.mars_sim.msp.simulation.
Unit
Adds a unit listener
addUnitManagerListener(UnitManagerListener)
- Method in class org.mars_sim.msp.simulation.
UnitManager
Adds a unit manager listener
addVehicle(Vehicle)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
VehicleMaintenance
Add vehicle to building if there's room.
addWork(double)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
Cooking
Adds cooking work to this facility.
addWork(double)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
Crop
Adds work time to the crops current phase.
addWork(double)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
Farming
Adds work time to the crops current phase.
addWorkTime(double)
- Method in class org.mars_sim.msp.simulation.malfunction.
Malfunction
Adds work time to the malfunction.
addWorkTime(double)
- Method in class org.mars_sim.msp.simulation.manufacture.
ManufactureProcess
Adds work time to the process.
AGILITY
- Static variable in class org.mars_sim.msp.simulation.person.
NaturalAttributeManager
Airlock
- Class in
org.mars_sim.msp.simulation
The Airlock class represents an airlock to a vehicle or structure.
Airlock(int)
- Constructor for class org.mars_sim.msp.simulation.
Airlock
Constructs an airlock object for a unit.
Airlockable
- Interface in
org.mars_sim.msp.simulation.vehicle
This interface represents a vehicle with an airlock.
AllJUnitTests
- Class in
org.mars_sim.msp.simulation
JUnit test suite
AllJUnitTests()
- Constructor for class org.mars_sim.msp.simulation.
AllJUnitTests
AMOUNT_RESOURCE
- Static variable in class org.mars_sim.msp.simulation.manufacture.
ManufactureProcessItem
AMOUNT_RESOURCE
- Static variable in class org.mars_sim.msp.simulation.structure.goods.
Good
AmountResource
- Class in
org.mars_sim.msp.simulation.resource
The AmountResource class represents a type of resource that is a material measured in mass kg.
AmountResource(String, Phase, boolean)
- Constructor for class org.mars_sim.msp.simulation.resource.
AmountResource
Constructor with life support parameter.
AmountResourceConfig
- Class in
org.mars_sim.msp.simulation.resource
Provides configuration information about amount resources.
AmountResourceConfig(Document)
- Constructor for class org.mars_sim.msp.simulation.resource.
AmountResourceConfig
Constructor
AmountResourceStorage
- Class in
org.mars_sim.msp.simulation.resource
Storage for amount resources.
AmountResourceStorage()
- Constructor for class org.mars_sim.msp.simulation.resource.
AmountResourceStorage
AnnouncementWindow
- Class in
org.mars_sim.msp.ui.standard
The AnnouncementWindow class is an internal frame for displaying popup announcements in the main desktop pane.
AnnouncementWindow(MainDesktopPane)
- Constructor for class org.mars_sim.msp.ui.standard.
AnnouncementWindow
Constructor
Areologist
- Class in
org.mars_sim.msp.simulation.person.ai.job
The Areologist class represents a job for an areologist, one who studies the rocks and landforms of Mars.
Areologist()
- Constructor for class org.mars_sim.msp.simulation.person.ai.job.
Areologist
Constructor
AREOLOGY
- Static variable in class org.mars_sim.msp.simulation.person.ai.
Skill
areVehiclesAvailable(Settlement)
- Static method in class org.mars_sim.msp.simulation.person.ai.mission.
RoverMission
Checks to see if any vehicles are available at a settlement.
assignTask(Person, Task)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
Mission
Adds a new task for a person in the mission.
associateAllMembersWithSettlement(Settlement)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
Mission
Associate all mission members with a settlement.
ASSOCIATED_SETTLEMENT_EVENT
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
Mission
ASSOCIATED_SETTLEMENT_EVENT
- Static variable in class org.mars_sim.msp.simulation.person.
Person
AssociatedPeopleTabPanel
- Class in
org.mars_sim.msp.ui.standard.unit_window.structure
The AssociatedPeopleTabPanel is a tab panel for information on all people associated with a settlement.
AssociatedPeopleTabPanel(Unit, MainDesktopPane)
- Constructor for class org.mars_sim.msp.ui.standard.unit_window.structure.
AssociatedPeopleTabPanel
Constructor
AT_NAVPOINT
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
TravelMission
atLeastOnePersonRemainingAtSettlement(Settlement, Person)
- Static method in class org.mars_sim.msp.simulation.person.ai.mission.
RoverMission
Checks to see if at least one inhabitant a settlement is remaining there.
ATTRACTIVENESS
- Static variable in class org.mars_sim.msp.simulation.person.
NaturalAttributeManager
AttributeTabPanel
- Class in
org.mars_sim.msp.ui.standard.unit_window.person
The AttributeTabPanel is a tab panel for the natural attributes of a person.
AttributeTabPanel(Person, MainDesktopPane)
- Constructor for class org.mars_sim.msp.ui.standard.unit_window.person.
AttributeTabPanel
Constructor
AudioPlayer
- Class in
org.mars_sim.msp.ui.standard.sound
A class to play sound files.
AudioPlayer()
- Constructor for class org.mars_sim.msp.ui.standard.sound.
AudioPlayer
AVERAGE_ROCK_SAMPLE_MASS
- Static variable in class org.mars_sim.msp.simulation.person.ai.task.
ExploreSite
AVOID_OBSTACLE
- Static variable in class org.mars_sim.msp.simulation.person.ai.task.
DriveGroundVehicle
B
back()
- Method in class org.mars_sim.msp.ui.standard.
HTMLContentPane
BACKHOE
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
Mining
backingUpDistance
- Variable in class org.mars_sim.msp.simulation.person.ai.task.
OperateVehicle
Bag
- Class in
org.mars_sim.msp.simulation.equipment
A bag container for holding solid amount resources.
Bag(Coordinates, double)
- Constructor for class org.mars_sim.msp.simulation.equipment.
Bag
Barrel
- Class in
org.mars_sim.msp.simulation.equipment
A barrel container for holding liquid amount resources.
Barrel(Coordinates, double)
- Constructor for class org.mars_sim.msp.simulation.equipment.
Barrel
Constructor
BASE_ACCIDENT_CHANCE
- Static variable in class org.mars_sim.msp.simulation.person.ai.task.
EVAOperation
BASE_ACCIDENT_CHANCE
- Static variable in class org.mars_sim.msp.simulation.person.ai.task.
OperateVehicle
BASE_LUV_ACCIDENT_CHANCE
- Static variable in class org.mars_sim.msp.simulation.person.ai.task.
MineSite
basePowerDownPowerRequirement
- Variable in class org.mars_sim.msp.simulation.structure.building.
Building
basePowerRequirement
- Variable in class org.mars_sim.msp.simulation.structure.building.
Building
Botanist
- Class in
org.mars_sim.msp.simulation.person.ai.job
The Botanist class represents a job for a botanist.
Botanist()
- Constructor for class org.mars_sim.msp.simulation.person.ai.job.
Botanist
Constructor
BOTANY
- Static variable in class org.mars_sim.msp.simulation.person.ai.
Skill
Building
- Class in
org.mars_sim.msp.simulation.structure.building
The Building class is a settlement's building.
Building(String, BuildingManager)
- Constructor for class org.mars_sim.msp.simulation.structure.building.
Building
Constructs a Building object.
Building()
- Constructor for class org.mars_sim.msp.simulation.structure.building.
Building
Empty constructor.
building
- Variable in class org.mars_sim.msp.ui.standard.unit_window.structure.building.
BuildingFunctionPanel
BuildingAirlock
- Class in
org.mars_sim.msp.simulation.structure.building.function
The BuildingAirlock class represents an airlock for a building.
BuildingAirlock(Building, int)
- Constructor for class org.mars_sim.msp.simulation.structure.building.function.
BuildingAirlock
Constructor
BuildingConfig
- Class in
org.mars_sim.msp.simulation.structure.building
Provides configuration information about settlement buildings.
BuildingConfig(Document)
- Constructor for class org.mars_sim.msp.simulation.structure.building.
BuildingConfig
Constructor
BuildingException
- Exception in
org.mars_sim.msp.simulation.structure.building
An exception related to settlement buildings.
BuildingException(String)
- Constructor for exception org.mars_sim.msp.simulation.structure.building.
BuildingException
Default constructor
BuildingException(String, Throwable)
- Constructor for exception org.mars_sim.msp.simulation.structure.building.
BuildingException
Constructor with message and throwable cause.
BuildingFunctionPanel
- Class in
org.mars_sim.msp.ui.standard.unit_window.structure.building
The BuildingFunctionPanel class is a panel representing a function for a settlement building.
BuildingFunctionPanel(Building, MainDesktopPane)
- Constructor for class org.mars_sim.msp.ui.standard.unit_window.structure.building.
BuildingFunctionPanel
Constructor
BuildingManager
- Class in
org.mars_sim.msp.simulation.structure.building
The BuildingManager manages the settlement's buildings.
BuildingManager(Settlement)
- Constructor for class org.mars_sim.msp.simulation.structure.building.
BuildingManager
Constructor to construct buildings from settlement config template.
BuildingManager(Settlement, List<String>)
- Constructor for class org.mars_sim.msp.simulation.structure.building.
BuildingManager
Constructor to construct buildings from name list.
buildingManager
- Variable in class org.mars_sim.msp.simulation.structure.
Settlement
BuildingPanel
- Class in
org.mars_sim.msp.ui.standard.unit_window.structure.building
The BuildingPanel class is a panel representing a settlement building.
BuildingPanel(String, Building, MainDesktopPane)
- Constructor for class org.mars_sim.msp.ui.standard.unit_window.structure.building.
BuildingPanel
Constructor
BuildingsTabPanel
- Class in
org.mars_sim.msp.ui.standard.unit_window.structure
The BuildingsTabPanel is a tab panel containing building panels.
BuildingsTabPanel(Unit, MainDesktopPane)
- Constructor for class org.mars_sim.msp.ui.standard.unit_window.structure.
BuildingsTabPanel
Constructor
BULLDOZER_BLADE
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
Mining
BURIED
- Static variable in class org.mars_sim.msp.simulation.person.
Person
Status string used when Person has been buried
buryBody()
- Method in class org.mars_sim.msp.simulation.person.
Person
Bury the Person at the current location.
BUY_LOAD_EVENT
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
Trade
C
canCollectMinerals(Person, Rover, AmountResource)
- Static method in class org.mars_sim.msp.simulation.person.ai.task.
CollectMinedMinerals
Checks if a person can perform a CollectMinedMinerals task.
canCollectResources(Person, Rover, Class, AmountResource)
- Static method in class org.mars_sim.msp.simulation.person.ai.task.
CollectResources
Checks if a person can perform an CollectResources task.
canEnterAirlock(Person, Airlock)
- Static method in class org.mars_sim.msp.simulation.person.ai.task.
EnterAirlock
Checks if a person can enter an airlock from an EVA.
canExitAirlock(Person, Airlock)
- Static method in class org.mars_sim.msp.simulation.person.ai.task.
ExitAirlock
Checks if a person can exit an airlock on an EVA.
canExploreSite(Person, Rover)
- Static method in class org.mars_sim.msp.simulation.person.ai.task.
ExploreSite
Checks if a person can explore a site.
canMineSite(Person, Rover)
- Static method in class org.mars_sim.msp.simulation.person.ai.task.
MineSite
Checks if a person can mine a site.
CannedMarsMap
- Class in
org.mars_sim.msp.ui.standard.tool.map
The CannedMarsMap class reads in data from files in the map_data jar file in order to generate a map image.
CannedMarsMap(JComponent, List<int[]>)
- Constructor for class org.mars_sim.msp.ui.standard.tool.map.
CannedMarsMap
Constructor with surface colors array list parameter.
CannedMarsMap(JComponent, String, String, List<int[]>)
- Constructor for class org.mars_sim.msp.ui.standard.tool.map.
CannedMarsMap
Constructor with data file parameters.
canProcessBeStarted(ManufactureProcessInfo, Manufacture)
- Static method in class org.mars_sim.msp.simulation.manufacture.
ManufactureUtil
Checks to see if a manufacturing process can be started at a given manufacturing building.
canStoreUnit(Unit)
- Method in class org.mars_sim.msp.simulation.
Inventory
Checks if a unit can be stored.
canTreatProblem(HealthProblem)
- Method in interface org.mars_sim.msp.simulation.person.medical.
MedicalAid
Checks if a health problem can be treated at this medical aid.
canTreatProblem(HealthProblem)
- Method in class org.mars_sim.msp.simulation.person.medical.
MedicalStation
Checks if a health problem can be treated at this medical station.
canTreatProblem(HealthProblem)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
MedicalCare
Checks if a health problem can be treated at this medical aid.
CAPACITY_EVENT
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
Mission
CARBON_DIOXIDE_NEEDED
- Static variable in class org.mars_sim.msp.simulation.structure.building.function.
Crop
centerContentPanel
- Variable in class org.mars_sim.msp.ui.standard.unit_window.
TabPanel
centerMap(MainDesktopPane)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
MissionTab
Center the map on the first selected row.
centerMapGlobe(Coordinates)
- Method in class org.mars_sim.msp.ui.standard.
MainDesktopPane
Centers the map and the globe on given coordinates.
checkForAccident(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
DriveGroundVehicle
Check if vehicle has had an accident.
checkForAccident(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
EVAOperation
Check for accident with EVA suit.
checkForAccident(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
MaintainGroundVehicleEVA
Check for accident with entity during maintenance phase.
checkForAccident(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
MaintenanceEVA
Check for accident with entity during maintenance phase.
checkForAccident(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
MineSite
checkForAccident(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
OperateVehicle
Check if vehicle has had an accident.
checkForAccident(double)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
ToggleResourceProcess
Check for accident with entity during toggle resource phase.
Chef
- Class in
org.mars_sim.msp.simulation.person.ai.job
The Chef class represents a job for a chef.
Chef()
- Constructor for class org.mars_sim.msp.simulation.person.ai.job.
Chef
cleanAudioPlayer()
- Method in class org.mars_sim.msp.ui.standard.sound.
AudioPlayer
cleanup()
- Method in class org.mars_sim.msp.simulation.structure.building.function.
Cooking
Cleanup kitchen after mealtime.
clear()
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
UnitTableModel
Clears out units from the model.
clearDistanceLastMaintenance()
- Method in class org.mars_sim.msp.simulation.vehicle.
Vehicle
Sets vehicle's distance since last maintenance to zero
clearNavpointPositions()
- Method in class org.mars_sim.msp.ui.standard.tool.map.
NavpointEditLayer
Clear all navpoint positions.
clearRemainingNavpoints()
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
TravelMission
Clears out any unreached nav points.
clearSelectedNavpoint()
- Method in class org.mars_sim.msp.ui.standard.tool.map.
NavpointEditLayer
Clears the selected navpoint if any.
clearTask()
- Method in class org.mars_sim.msp.simulation.person.ai.task.
TaskManager
Sets the current task to null.
ClockListener
- Interface in
org.mars_sim.msp.simulation.time
A listener for clock time changes.
clockPulse(double)
- Method in class org.mars_sim.msp.simulation.
Simulation
Clock pulse from master clock
clockPulse(double)
- Method in interface org.mars_sim.msp.simulation.time.
ClockListener
Change in time.
clockPulse(double)
- Method in class org.mars_sim.msp.ui.standard.tool.time.
TimeWindow
Change in time.
clone()
- Method in class org.mars_sim.msp.simulation.
Direction
Clones this Direction object
clone(Unit)
- Method in class org.mars_sim.msp.simulation.
Inventory
Creates a clone of this inventory (not including the inventory contents).
clone()
- Method in class org.mars_sim.msp.simulation.time.
MarsClock
Creates a clone of this MarsClock object, with the time set the same.
closeToolWindow(String)
- Method in class org.mars_sim.msp.ui.standard.
MainDesktopPane
Closes a tool window if it is open
COLLECT_MINERALS_EVENT
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
Mining
COLLECT_RESOURCES
- Static variable in class org.mars_sim.msp.simulation.person.ai.mission.
CollectResourcesMission
CollectIce
- Class in
org.mars_sim.msp.simulation.person.ai.mission
The Exploration class is a mission to travel in a rover to several random locations around a settlement and collect ice.
CollectIce(Person)
- Constructor for class org.mars_sim.msp.simulation.person.ai.mission.
CollectIce
Constructor
CollectIce(Collection<Person>, Settlement, List, Rover, String)
- Constructor for class org.mars_sim.msp.simulation.person.ai.mission.
CollectIce
Constructor with explicit data.
collectionRate
- Variable in class org.mars_sim.msp.simulation.person.ai.task.
CollectResources
CollectionUtils
- Class in
org.mars_sim.msp.simulation
This class gather general collection manipulation methods
CollectionUtils()
- Constructor for class org.mars_sim.msp.simulation.
CollectionUtils
CollectMinedMinerals
- Class in
org.mars_sim.msp.simulation.person.ai.task
Task for collecting minerals that have been mined at a site.
CollectMinedMinerals(Person, Rover, AmountResource)
- Constructor for class org.mars_sim.msp.simulation.person.ai.task.
CollectMinedMinerals
Constructor
collectMineral(AmountResource, double)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
Mining
Collects an amount of a mineral.
CollectRegolith
- Class in
org.mars_sim.msp.simulation.person.ai.mission
The Exploration class is a mission to travel in a rover to several random locations around a settlement and collect Regolith.
CollectRegolith(Person)
- Constructor for class org.mars_sim.msp.simulation.person.ai.mission.
CollectRegolith
Constructor
CollectRegolith(Collection<Person>, Settlement, List, Rover, String)
- Constructor for class org.mars_sim.msp.simulation.person.ai.mission.
CollectRegolith
Constructor with explicit data.
CollectResources
- Class in
org.mars_sim.msp.simulation.person.ai.task
The CollectResources class is a task for collecting resources at a site with an EVA from a rover.
CollectResources(String, Person, Rover, AmountResource, double, double, double, Class)
- Constructor for class org.mars_sim.msp.simulation.person.ai.task.
CollectResources
Constructor
CollectResourcesMission
- Class in
org.mars_sim.msp.simulation.person.ai.mission
The CollectResourcesMission class is a mission to travel in a rover to several random locations around a settlement and collect resources of a given type.
ColumnSelector
- Class in
org.mars_sim.msp.ui.standard.tool.monitor
This window displays a list of columns from the specified model.
ColumnSelector(Frame, MonitorModel, boolean)
- Constructor for class org.mars_sim.msp.ui.standard.tool.monitor.
ColumnSelector
Constructs the dialog with a title and columns extracted from the specified model.
Communication
- Class in
org.mars_sim.msp.simulation.structure.building.function
The Communication class is a building function for communication.
Communication(Building)
- Constructor for class org.mars_sim.msp.simulation.structure.building.function.
Communication
Constructor
compareTo(Object)
- Method in class org.mars_sim.msp.simulation.person.ai.task.
Task
Compare this object to another for an ordering.
compareTo(Treatment)
- Method in class org.mars_sim.msp.simulation.person.medical.
Treatment
Compare this object with another
compareTo(Good)
- Method in class org.mars_sim.msp.simulation.structure.goods.
Good
Compares this object with the specified object for order.
compareVehicles(Vehicle, Vehicle)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
Exploration
compareVehicles(Vehicle, Vehicle)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
Trade
Compares the quality of two vehicles for use in this mission.
compareVehicles(Vehicle, Vehicle)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
TravelToSettlement
Compares the quality of two vehicles for use in this mission.
compareVehicles(Vehicle, Vehicle)
- Method in class org.mars_sim.msp.simulation.person.ai.mission.
VehicleMission
Compares the quality of two vehicles for use in this mission.
Complaint
- Class in
org.mars_sim.msp.simulation.person.medical
This class represents the definition of a specific Medical Complaint that can effect a Person.
componentHidden(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.
MainDesktopPane
componentHidden(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.about.
AboutWindow
componentHidden(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.guide.
GuideWindow
componentMoved(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.
MainDesktopPane
componentMoved(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.about.
AboutWindow
componentMoved(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.guide.
GuideWindow
componentResized(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.
MainDesktopPane
Create background tile when MainDesktopPane is first displayed.
componentResized(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.about.
AboutWindow
componentResized(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.guide.
GuideWindow
componentShown(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.
MainDesktopPane
componentShown(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.about.
AboutWindow
componentShown(ComponentEvent)
- Method in class org.mars_sim.msp.ui.standard.tool.guide.
GuideWindow
consumeFood(double, boolean)
- Method in class org.mars_sim.msp.simulation.person.
Person
Person consumes given amount of food
consumeFood(double, Unit)
- Method in class org.mars_sim.msp.simulation.person.
PhysicalCondition
Person consumes given amount of food
consumeFood(double)
- Method in class org.mars_sim.msp.simulation.person.
PhysicalCondition
Person consumes a given amount of food not taken from local container.
Container
- Interface in
org.mars_sim.msp.simulation.equipment
Equipment classes that serve only as containers.
CONTAINER_UNIT_EVENT
- Static variable in class org.mars_sim.msp.simulation.
Unit
containerType
- Variable in class org.mars_sim.msp.simulation.person.ai.task.
CollectResources
containerUnit
- Variable in class org.mars_sim.msp.simulation.person.ai.task.
EVAOperation
containsGood(Good)
- Static method in class org.mars_sim.msp.simulation.structure.goods.
GoodsUtil
Checks if a good is valid in the simulation.
containsMission(Mission)
- Method in class org.mars_sim.msp.ui.standard.tool.mission.
MissionListModel
Checks if the list contains a given mission.
containsModel(UnitTableModel)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
MonitorWindow
Checks if a monitor tab contains this model.
containsPerson(Person)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
LifeSupport
Checks if the building contains a particular person.
containsUnit(Unit)
- Method in class org.mars_sim.msp.simulation.
Inventory
Checks if a unit is in storage.
containsUnit(Unit)
- Method in class org.mars_sim.msp.ui.standard.tool.monitor.
UnitTableModel
Checks if unit is in table model already.
containsUnitClass(Class)
- Method in class org.mars_sim.msp.simulation.
Inventory
Checks if any of a given class of unit is in storage.
containsVehicle(Vehicle)
- Method in class org.mars_sim.msp.simulation.structure.building.function.
VehicleMaintenance
Checks if a vehicle is in the building.
CONVERSATION
- Static variable in class org.mars_sim.msp.simulation.person.
NaturalAttributeManager
convertMillisolsToSeconds(double)
- Static method in class org.mars_sim.msp.simulation.time.
MarsClock
Converts millisols to seconds
convertRectToSpherical(double, double)
- Method in class org.mars_sim.msp.simulation.
Coordinates
Converts linear rectangular XY position change to spherical coordinates
convertRectToSpherical(double, double, double)
- Method in class org.mars_sim.msp.simulation.
Coordinates
Converts linear rectangular XY position change to spherical coordinates with rho value for map.
convertRectToSpherical(double, double, double, Coordinates)
- Method in class org.mars_sim.msp.simulation.
Coordinates
Converts linear rectangular XY position change to spherical coordinates with rho value for map.
convertSecondsToMillisols(double)
- Static method in class org.mars_sim.msp.simulation.time.
MarsClock
Converts seconds to millisols
COOKED_MEAL_WORK_REQUIRED
- Static variable in class org.mars_sim.msp.simulation.structure.building.function.
Cooking
CookedMeal
- Class in
org.mars_sim.msp.simulation.structure.building.function
COOKING
- Static variable in class org.mars_sim.msp.simulation.person.ai.
Skill
Cooking
- Class in
org.mars_sim.msp.simulation.structure.building.function
The Cooking class is a building function for cooking meals.
Cooking(Building)
- Constructor for class org.mars_sim.msp.simulation.structure.building.function.
Cooking
Constructor
CookingBuildingPanel
- Class in