Mars Simulation Project - In The Media


Mars Simulation Project

Index Article translated from Hungarian to English - Special thanks to Ferenc Staengler for translating.


Davi(d/s) Scott always loved scifi novels, especially the ones about Mars - Stanley R...etc. Few years ago when he met one of his friends and been talking about virtual worlds, they wanted to figure the limits of computer simulation. This made him think about a modeling program what would simulate the colonization process of Mars. Scott said - "I just started to study Java and object-oriented programming, when I realized, its easy to simulate a world by giving details to its entities. People, buildings, vehicles and equipment could be done the same way creating whole civilizations."

The first version of MSP was capable to generate a precise map of Mars. Giving the location (coordinates) the application shows the proper spherical surface to the user. Next step was to populate the planet with cities, humans and vehicles. The actual map control is done through the 'Swing Table' and the status of the entities are displayed in separate windows.

Scott released his program under GPL license on Source Forge about a year ago. The source code is available to anyone. Soon after, new developers joined the project adding more and more features, creating new versions.

The original idea to create a simulation, is rather now a computer game. New map, 8x zoom, vehicles run out of fuel and brake down, people learn driving, building houses.. etc.

Scott and his crew continues to work adding new features like calendar, day/night cycles, working power plants, XML configuration file, and improved look. Any new ideas are welcomed!

The young man hopes the development will continue, and researchers as well as amateurs will use it to help them in their simulations.

Please send questions or comments to mars-sim-users@lists.sourceforge.net

Mars Simulation Project copyright © Scott Davis, 2008
Map data courtesy of NASA Jet Propulsion Laboratory